Mirawold
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Nov 7, 2009, 4:51am




Mirawold
Current Quests: 4/4

Overseas Voyage
Taj Rahk'on and Erk Retuke
Hero Quest


A Sorcerer's Weapon
Rissterus
Hero Quest


The Plantation
Aiden Kelley
Hero Quest


Brigand Arrest
Sword Hihtu'kil
Hero Quest




Pending Quests: 1/5

Xzas Unleashed
Sunstrider
Hero Quest


Welcome to Mirawold
A threat has come to the continent of Mirawold. An army of Goblins masses in the Brokenpeak mountains, and are preparing to wage war with Lebonwaith. The Warrior Guild is weak, and may not be able to defend the nation. Will other Guilds come to their aide? The choice is yours.

Adenwar
The Land of the Elves is lush and green, known for it's mystical wilderness. There are several elven cities, with the largest being The City of the Sacred Elm.

Lebonwaith
The Kingdom of Humans is the central nation. On its eastern border lies Adenwar, and to the west and north is the BrokenPeak Mountains. And finally, to the south is the Táic Sea. It is the most powerful kingdom, guarded by the Warrior Guild.

Dormev
The Dwarf Nation is the smallest yet richest of the kingdoms. It is located beneath the BrokenPeak mountains, with the thoroughly excavated Mines of Glovein further north in the mountain chain. Dormev has hardly anything to do with the nations above ground, preferring to remain by themselves. Their only city that is open to trade with Lebonwaith is Das Dorf, which is located close to the coast.

Tan Quan
The Western Nation of Tan Quan is a part of the Human Kingdom. It is the largest nation, covering the whole western edge of Mirawold. Its bounderies end at the edge of the Desert of Mordoc. Many customs here are similar to that of the Orient. Many here still wear traditional armor as opposed to Lebonwaith's new styles.

News



The King of Lebonwaith is old. The prince, young. The Queen is long dead, and there are no good candidates for the position of Guildmaster for the Warrior Guild. There are many sightings of Goblins throughout the land. The Warrior Guild is crumbling, the Kingship is failing. The IceWinds, boldened by Lebonwaith's weakness, have come out of the mountains to roam the plains. If something is not done soon, the land will be overrun.






Arena Updates

Ke'ntear VS "The Champion"!
The Battle rages on! Betting is closed.

Sign up to join the Arena battles.

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Mirawold :: Home
Forum NameTopicsPostsLast Post
General
[ ]Rules and Regulations (2 sub-boards)
Please visit this board if you're a newcomer. It contains all you need to know of Mirawold.
2185on Aug 25, 2008, 9:12pm
by Oswin
in Races
[ ]Announcments
Anything important is posted by the staff here.
817on Aug 12, 2008, 1:38pm
by Oswin
in New Tavern!
[ ]Affiliation
If you wish to Affiliate with us please post your site here. DO NOT simply post here to recruit members. If you have no wish to affiliate, don't post. Advertisments will be deleted.
2247on Feb 27, 2009, 9:35pm
by travis jackson odaire
in Instantaneous v2.0
[ ]OOC Discussion
Anything not related to the roleplay.
1484on Apr 8, 2008, 9:41am
by Malick Varian
in Location
Roleplay Related
[ ]General Roleplay Discussion
Talk about anything related to your roleplay here.
14102on Aug 20, 2009, 10:33pm
by ddddyyyy
in "Caravan to Lebonwaith...
[ ]Character Profiles (9 sub-boards)
Create and submit Character Bios here.
44148on Aug 25, 2008, 9:13pm
by Oswin
in Leece (Unfinished?)
[ ]Guild Headquarters
This is where the empty/unclaimed Guild Houses are located before its Guild Master choses to move it.
45on Oct 15, 2007, 8:17pm
by Oswin
in List of current Guilds...
[ ]The Arena
Hundreds of onlookers watch as their favorite fighters battle in The Arena for fame and fortune. Place a bet on your lucky warrior or even sign up as a contestant!
315on Sept 6, 2008, 12:36pm
by ~ Hero Nemesis ~
in #1: Ke'ntear VS "Champ...
The Territory of Adenwar
[ ]The Sacred Elm (1 sub-board)
The Sacred Elm is the largest tree in Adenwar. A city is built around it, and it is the capital of Adenwar. The elven city is built to blend into its surroundings as possible. There is an abundance of vegetation here, and a river passes through the city.

Sub-boards: |Priest Guild House|
19234on Oct 11, 2008, 1:11pm
by Oswin
in The Shadow and the Lig...
[ ]The Marketplace
The marketplace is bustling with customers every day. It is located in the middle of the elven capital.
752on Dec 22, 2007, 3:59pm
by Calypso
in avoiding capture
[ ]Endelen's Tavern
A tavern on the edge of of the city, located by the gates. Most people who come here often have more fun than they wish and leave much less sober than they intended.
682on Dec 30, 2007, 12:25am
by Aiden Kelley
in Average Man (Closed)
[ ]The Meadow
Throughout Adenwar's countryside are large meadows, covered in criss-crossing streams. Tall, old trees dot the meadows.
4123on Jan 13, 2008, 1:27pm
by ~ Hero Nemesis ~
in The Lost Sword (Hero Q...
[ ]The Burial Ground (1 sub-board)
Here lies the dead of the land. From mass graves of those fallen in past blood feuds, to common people, to creatures of late, this is an area few trust to be safe. Caution to those who intrude on the beds of the dead. It is located on entire north-eastern edge of Adenwar, and continues to grow with every year.

Sub-boards: |Sorcerer Guild House|
636on Jan 17, 2008, 11:24am
by Z, the slayer (dead)
in Past and Future Proble...
[ ]The Countryside
The Adenwar countryside is beautiful, covered in vast meadows and forests to rival even Das Duul. Inns dot the outskirts of Adenwar, and it is not suprising to see men from Lebonwaith traveling here.
6163on Aug 12, 2008, 1:25pm
by Oswin
in Assisting the Church p...
The Territory of Lebonwaith
[ ]Minas Rithes (4 sub-boards)
This is the largest city in Lebonwaith. Lebonwaith is populated mostly of humans though it is not uncommon for a troop of Dwarves to travel through and stop in one of the towns for a rest, or a passing pair of elves to travel through Lebonwaith.

Sub-boards: |Warrior Guild House|, |Dancing Boot Tavern|, |Containment Dungeon|, |Thief Guild House|
32397on Feb 21, 2008, 11:43am
by Z, the slayer (dead)
in An honarable assassin ...
[ ]The Residences
A large portion of Lebonwaith is taken up with houses of its citizens. Whether you're a mother cooking dinner or a stranger searching for a target, this is where you belong.
8124on Sept 1, 2008, 5:35pm
by James Zynthos
in Goblin War Party (open)
[ ]The Plains and Wilderness
This area is everything surrounding the cities in Lebonwaith. There is a mild danger of attacks from creatures of the dark, but there is a high risk of attack from rogue Humans and Elves.
8146on Aug 23, 2008, 1:12pm
by ~ Hero Nemesis ~
in Brigand Arrest (Hero Q...
The Territory of Dormev
[ ]Northern BrokenPeak Mountains
The BrokenPeak Mountain Range covers a part of Dormev, but also branches off into the Uncharted Territories. The majority of these mountains, however, stretch East across the top of Lebonwaith and ends at the foot of Adenwar. The mountains can most easily be traversed by going along the "Merchant's Highway", a long trail that leads through the mountains and ends at Das Duul.
4144on Sept 24, 2008, 6:31pm
by Oswin
in The Avalanche (Private)
[ ]Das Dorf
Das Dorf is the most well known city of the Dwarves. It is located underneath the lower end of the Northern BrokenPeak Mountains, bordering Lebonwaith. It is the only Dwarven city that is open to trade with the outside world. A warning to all Elves and Humans; they may trade with you near the gates, but they do not take kindly to strangers in their city.
13on Sept 13, 2007, 8:59pm
by Antonio (dead)
in The Searching Assassin...
[ ]Mines of Glovein
The Mines of Glovein are located along the top of the BrokenPeak mountains. The mines were exhausted during the Dwarf Wars, 350 years ago. They are a hazardous place to be. All the above ground entrances are hidden, and all the underground entrances are sealed off. Dwarves no longer guard the mines, and Goblins can be found inside.....along with other things.
135on Aug 15, 2007, 1:39pm
by ~ Hero Nemesis ~
in The Race for Treasure ...
The Unclaimed Territories
[ ]Southern BrokenPeak Mountains (1 sub-board)
This chain of the mountains is plagued by harsh winters and constant snowstorms. It is too cold for any kingdom to have any permanent settlements here. Icewind Goblins have tribes all over the mountains, making it even more dangerous.

Sub-boards: |Mage Guild House|
9211on Nov 5, 2009, 5:49pm
by Retuke
in Arrival at Endelen's
[ ]Das Duul (2 sub-boards)
"The Living Forest."
Das Duul is a forest so dense and larget that few find its end. Some say it's enchanted, because of its rare beauty. Though however beautiful it may be, one must be careful; you never know when StickHand Goblins might attack...
It is too far for the Kingdoms of Lebonwaith or Adenwar to claim the forest for their rule, and the desert stands inbetween the Tan Quan, leaving the forest under control of the Rangers.

Sub-boards: |Ranger Guild House|, |The Stump-Root Tavern|
535on Nov 19, 2008, 6:22pm
by Dimdorv Stoneplate
in The Forest Trail (Priv...
[ ]The Burning Desert of Mordoc (2 sub-boards)
These plains are found inbetween Das Duul and Tan Quan. The barren sands are prone to fires, due to the dryness of the underbrush. The sky is almost always cloudless, and rain is unheard of. The few oasises are home to clans of necromancers.

Sub-boards: |Assassin's Guild House|, |Ruins of the Emerald City|
10102on Jul 17, 2008, 2:57am
by ~ Hero Nemesis ~
in Mystery of the Desert ...
The Territory of Tan Quan
[ ]Xion Dong (1 sub-board)
Tan Quan is the nation that takes up the edge of the continant. The entire western coast is edged with salt water. Xion Dong is the capital. The inhabitants of this territory are mostly human, but many elves are known to roam here as well.
Sub-boards: |Bard Guild House|
430on Oct 15, 2007, 3:44pm
by Antonio (dead)
in The Wandering Elf (clo...
[ ]The Open Prairie
These are the ancient plains of Tan Quan. Forests, hills, rivers, meadows, they're all here. There are few cities, but there are lots of small towns and fishing villages scattered across the country. Goblins are mostly unknown in Tan Quan, having been sucessfully extermenated centuries before. However, there are groups of bandits who patrol the plains.
00
[ ]The Táic Sea (1 sub-board)
This is a large sea that surrounds Tan Quan, Lebonwaith, and Adenwar.
It is the most popular way to reach Tan Quan. Pirates occasionally roam the waters.
146on Jan 7, 2009, 7:55pm
by Taj Rahk'on
in Overseas Voyage (Hero ...


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Total Topics: 261   -   Total Posts: 2,466
Last Updated Topic: Arrival at Endelen's by Retuke (Nov 5, 2009, 5:49pm)
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