General

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No New Posts Rules and Regulations

Please visit this board if you're a newcomer. It contains all you need to know of Mirawold.

Sub-boards: Questions and Answers, Deceased Threads

21 85 Races
by Oswin
Aug 25, 2008 21:12:37 GMT -5
No New Posts Announcments

Anything important is posted by the staff here.

8 17 New Tavern!
by Oswin
Aug 12, 2008 13:38:49 GMT -5
No New Posts Affiliation

If you wish to Affiliate with us please post your site here. DO NOT simply post here to recruit members. If you have no wish to affiliate, don't post. Advertisments will be deleted.

22 47 Instantaneous v2.0
by travis jackson odaire
Feb 27, 2009 21:35:42 GMT -5
No New Posts OOC Discussion

Anything not related to the roleplay.

15 86 Mirawold...IS DEAD!
by Retuke
Jun 20, 2010 15:51:55 GMT -5

Roleplay Related

Board Threads Posts Last Post
No New Posts General Roleplay Discussion

Talk about anything related to your roleplay here.

14 102 "Caravan to Lebonwaith" - Discussion Thread
by ddddyyyy
Aug 20, 2009 22:33:01 GMT -5
No New Posts Character Profiles

Create and submit Character Bios here.

Sub-boards: Warriors, Mage Section, Sorcerers, Thieves, Rangers, Priests, Assassins, Bards, Deceased Characters

45 148 Leece (Unfinished?)
by Oswin
Aug 25, 2008 21:13:25 GMT -5
No New Posts Guild Headquarters

This is where the empty/unclaimed Guild Houses are located before its Guild Master choses to move it.

4 5 Guild Armories
by Oswin
Mar 8, 2008 2:03:20 GMT -5
No New Posts The Arena

Hundreds of onlookers watch as their favorite fighters battle in The Arena for fame and fortune. Place a bet on your lucky warrior or even sign up as a contestant!

3 15 #1: Ke'ntear VS "Champion"
by ~ Hero Nemesis ~
Sept 6, 2008 12:36:29 GMT -5

The Territory of Adenwar

Board Threads Posts Last Post
No New Posts The Sacred Elm

The Sacred Elm is the largest tree in Adenwar. A city is built around it, and it is the capital of Adenwar. The elven city is built to blend into its surroundings as possible. There is an abundance of vegetation here, and a river passes through the city.

Sub-boards: |Priest Guild House|

Sub-board: The Priest Cathedral

19 235 The Shadow and the Light (Oswin, Open)
by James Zynthos
Nov 28, 2009 14:55:51 GMT -5
No New Posts The Marketplace

The marketplace is bustling with customers every day. It is located in the middle of the elven capital.

7 52 avoiding capture
by Calypso
Dec 22, 2007 15:59:43 GMT -5
No New Posts Endelen's Tavern

A tavern on the edge of of the city, located by the gates. Most people who come here often have more fun than they wish and leave much less sober than they intended.

6 82 Average Man (Closed)
by Aiden Kelley
Dec 30, 2007 0:25:37 GMT -5
No New Posts The Meadow

Throughout Adenwar's countryside are large meadows, covered in criss-crossing streams. Tall, old trees dot the meadows.

4 123 "The Frustrating Priest" (Elyiravëra) (closed)
by Elyiravëra
Nov 10, 2007 23:05:09 GMT -5
No New Posts The Burial Ground

Here lies the dead of the land. From mass graves of those fallen in past blood feuds, to common people, to creatures of late, this is an area few trust to be safe. Caution to those who intrude on the beds of the dead. It is located on entire north-eastern edge of Adenwar, and continues to grow with every year.

Sub-boards: |Sorcerer Guild House|

Sub-board: Sorcerer Guild House

6 36 Past and Future Problems (Open)
by Z, the slayer (dead)
Jan 17, 2008 11:24:27 GMT -5
No New Posts The Countryside

The Adenwar countryside is beautiful, covered in vast meadows and forests to rival even Das Duul. Inns dot the outskirts of Adenwar, and it is not suprising to see men from Lebonwaith traveling here.

6 163 Assisting the Church pt. 1 (Guild Quest)
by Oswin
Aug 12, 2008 13:25:40 GMT -5

The Territory of Lebonwaith

Board Threads Posts Last Post
No New Posts Minas Rithes

This is the largest city in Lebonwaith. Lebonwaith is populated mostly of humans though it is not uncommon for a troop of Dwarves to travel through and stop in one of the towns for a rest, or a passing pair of elves to travel through Lebonwaith.

Sub-boards: |Warrior Guild House|, |Dancing Boot Tavern|, |Containment Dungeon|, |Thief Guild House|

Sub-boards: Warrior Guild House, The Dancing Boot Tavern, Containment Dungeon, Thief Guild House

32 397 An honarable assassin (Closed)
by Z, the slayer (dead)
Feb 21, 2008 11:43:13 GMT -5
No New Posts The Residences

A large portion of Lebonwaith is taken up with houses of its citizens. Whether you're a mother cooking dinner or a stranger searching for a target, this is where you belong.

8 124 Goblin War Party (open)
by James Zynthos
Sept 1, 2008 17:35:00 GMT -5
No New Posts The Plains and Wilderness

This area is everything surrounding the cities in Lebonwaith. There is a mild danger of attacks from creatures of the dark, but there is a high risk of attack from rogue Humans and Elves.

8 146 Brigand Arrest (Hero Quest)
by ~ Hero Nemesis ~
Aug 23, 2008 13:12:57 GMT -5

The Territory of Dormev

Board Threads Posts Last Post
No New Posts Northern BrokenPeak Mountains

The BrokenPeak Mountain Range covers a part of Dormev, but also branches off into the Uncharted Territories. The majority of these mountains, however, stretch East across the top of Lebonwaith and ends at the foot of Adenwar. The mountains can most easily be traversed by going along the "Merchant's Highway", a long trail that leads through the mountains and ends at Das Duul.

4 144 The Avalanche (Private)
by Oswin
Sept 24, 2008 18:31:34 GMT -5
No New Posts Das Dorf

Das Dorf is the most well known city of the Dwarves. It is located underneath the lower end of the Northern BrokenPeak Mountains, bordering Lebonwaith. It is the only Dwarven city that is open to trade with the outside world. A warning to all Elves and Humans; they may trade with you near the gates, but they do not take kindly to strangers in their city.

1 3 The Searching Assassin (closed)
by Antonio (dead)
Sept 13, 2007 20:59:25 GMT -5
No New Posts Mines of Glovein

The Mines of Glovein are located along the top of the BrokenPeak mountains. The mines were exhausted during the Dwarf Wars, 350 years ago. They are a hazardous place to be. All the above ground entrances are hidden, and all the underground entrances are sealed off. Dwarves no longer guard the mines, and Goblins can be found inside.....along with other things.

1 35 The Race for Treasure pt. 2 (HQ) (closed)
by ~ Hero Nemesis ~
Aug 15, 2007 13:39:07 GMT -5

The Unclaimed Territories

Board Threads Posts Last Post
No New Posts Southern BrokenPeak Mountains

This chain of the mountains is plagued by harsh winters and constant snowstorms. It is too cold for any kingdom to have any permanent settlements here. Icewind Goblins have tribes all over the mountains, making it even more dangerous.

Sub-boards: |Mage Guild House|

Sub-board: Mage Guild House

9 260 Arrival at Endelen's
by Retuke
Apr 30, 2010 12:19:31 GMT -5
No New Posts Das Duul

"The Living Forest."
Das Duul is a forest so dense and larget that few find its end. Some say it's enchanted, because of its rare beauty. Though however beautiful it may be, one must be careful; you never know when StickHand Goblins might attack...
It is too far for the Kingdoms of Lebonwaith or Adenwar to claim the forest for their rule, and the desert stands inbetween the Tan Quan, leaving the forest under control of the Rangers.

Sub-boards: |Ranger Guild House|, |The Stump-Root Tavern|

Sub-boards: Ranger Inn, Stump-Root Tavern

5 35 The Forest Trail (Private)
by Dimdorv Stoneplate
Nov 19, 2008 18:22:04 GMT -5
No New Posts The Burning Desert of Mordoc

These plains are found inbetween Das Duul and Tan Quan. The barren sands are prone to fires, due to the dryness of the underbrush. The sky is almost always cloudless, and rain is unheard of. The few oasises are home to clans of necromancers.

Sub-boards: |Assassin's Guild House|, |Ruins of the Emerald City|

Sub-boards: Assassin's Lair, Ruins of the Emerald City

10 102 Mystery of the Desert (Expired HQ)
by ~ Hero Nemesis ~
Jul 17, 2008 2:57:22 GMT -5

The Territory of Tan Quan

Board Threads Posts Last Post
No New Posts Xion Dong

Tan Quan is the nation that takes up the edge of the continant. The entire western coast is edged with salt water. Xion Dong is the capital. The inhabitants of this territory are mostly human, but many elves are known to roam here as well.
Sub-boards: |Bard Guild House|

Sub-board: The Bard Guild House

4 30 The Wandering Elf (closed)
by Antonio (dead)
Oct 15, 2007 15:44:17 GMT -5
No New Posts The Open Prairie

These are the ancient plains of Tan Quan. Forests, hills, rivers, meadows, they're all here. There are few cities, but there are lots of small towns and fishing villages scattered across the country. Goblins are mostly unknown in Tan Quan, having been sucessfully extermenated centuries before. However, there are groups of bandits who patrol the plains.

0 0 No posts have been made on this board.
No New Posts The Táic Sea

This is a large sea that surrounds Tan Quan, Lebonwaith, and Adenwar.
It is the most popular way to reach Tan Quan. Pirates occasionally roam the waters.

Sub-board: The Sanctuary of the Broken

1 46 Overseas Voyage (Hero Quest)
by Taj Rahk'on
Jan 7, 2009 19:55:05 GMT -5

Legend

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