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Rules and Regulations Please visit this board if you're a newcomer. It contains all you need to know of Mirawold. Sub-boards: Questions and Answers, Deceased Threads |
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Races by Oswin Aug 25, 2008 21:12:37 GMT -5 |
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Announcments Anything important is posted by the staff here. |
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New Tavern! by Oswin Aug 12, 2008 13:38:49 GMT -5 |
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Affiliation If you wish to Affiliate with us please post your site here. DO NOT simply post here to recruit members. If you have no wish to affiliate, don't post. Advertisments will be deleted. |
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Instantaneous v2.0 by travis jackson odaire Feb 27, 2009 21:35:42 GMT -5 |
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OOC Discussion Anything not related to the roleplay. |
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Mirawold...IS DEAD! by Retuke Jun 20, 2010 15:51:55 GMT -5 |
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General Roleplay Discussion Talk about anything related to your roleplay here. |
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"Caravan to Lebonwaith" - Discussion Thread by ddddyyyy Aug 20, 2009 22:33:01 GMT -5 |
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Character Profiles Create and submit Character Bios here. Sub-boards: Warriors, Mage Section, Sorcerers, Thieves, Rangers, Priests, Assassins, Bards, Deceased Characters |
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Leece (Unfinished?) by Oswin Aug 25, 2008 21:13:25 GMT -5 |
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Guild Headquarters This is where the empty/unclaimed Guild Houses are located before its Guild Master choses to move it. |
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Guild Armories by Oswin Mar 8, 2008 2:03:20 GMT -5 |
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The Arena - 1 Viewing Hundreds of onlookers watch as their favorite fighters battle in The Arena for fame and fortune. Place a bet on your lucky warrior or even sign up as a contestant! |
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#1: Ke'ntear VS "Champion" by ~ Hero Nemesis ~ Sept 6, 2008 12:36:29 GMT -5 |
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The Sacred Elm The Sacred Elm is the largest tree in Adenwar. A city is built around it, and it is the capital of Adenwar. The elven city is built to blend into its surroundings as possible. There is an abundance of vegetation here, and a river passes through the city. Sub-board: The Priest Cathedral |
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The Shadow and the Light (Oswin, Open) by James Zynthos Nov 28, 2009 14:55:51 GMT -5 |
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The Marketplace The marketplace is bustling with customers every day. It is located in the middle of the elven capital. |
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avoiding capture by Calypso Dec 22, 2007 15:59:43 GMT -5 |
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Endelen's Tavern A tavern on the edge of of the city, located by the gates. Most people who come here often have more fun than they wish and leave much less sober than they intended. |
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Average Man (Closed) by Aiden Kelley Dec 30, 2007 0:25:37 GMT -5 |
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The Meadow Throughout Adenwar's countryside are large meadows, covered in criss-crossing streams. Tall, old trees dot the meadows. |
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"The Frustrating Priest" (Elyiravëra) (closed) by Elyiravëra Nov 10, 2007 23:05:09 GMT -5 |
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The Burial Ground Here lies the dead of the land. From mass graves of those fallen in past blood feuds, to common people, to creatures of late, this is an area few trust to be safe. Caution to those who intrude on the beds of the dead. It is located on entire north-eastern edge of Adenwar, and continues to grow with every year. Sub-board: Sorcerer Guild House |
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Past and Future Problems (Open) by Z, the slayer (dead) Jan 17, 2008 11:24:27 GMT -5 |
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The Countryside The Adenwar countryside is beautiful, covered in vast meadows and forests to rival even Das Duul. Inns dot the outskirts of Adenwar, and it is not suprising to see men from Lebonwaith traveling here. |
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Assisting the Church pt. 1 (Guild Quest) by Oswin Aug 12, 2008 13:25:40 GMT -5 |
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Minas Rithes This is the largest city in Lebonwaith. Lebonwaith is populated mostly of humans though it is not uncommon for a troop of Dwarves to travel through and stop in one of the towns for a rest, or a passing pair of elves to travel through Lebonwaith. Sub-boards: Warrior Guild House, The Dancing Boot Tavern, Containment Dungeon, Thief Guild House |
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An honarable assassin (Closed) by Z, the slayer (dead) Feb 21, 2008 11:43:13 GMT -5 |
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The Residences A large portion of Lebonwaith is taken up with houses of its citizens. Whether you're a mother cooking dinner or a stranger searching for a target, this is where you belong. |
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Goblin War Party (open) by James Zynthos Sept 1, 2008 17:35:00 GMT -5 |
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The Plains and Wilderness This area is everything surrounding the cities in Lebonwaith. There is a mild danger of attacks from creatures of the dark, but there is a high risk of attack from rogue Humans and Elves. |
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Brigand Arrest (Hero Quest) by ~ Hero Nemesis ~ Aug 23, 2008 13:12:57 GMT -5 |
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Northern BrokenPeak Mountains The BrokenPeak Mountain Range covers a part of Dormev, but also branches off into the Uncharted Territories. The majority of these mountains, however, stretch East across the top of Lebonwaith and ends at the foot of Adenwar. The mountains can most easily be traversed by going along the "Merchant's Highway", a long trail that leads through the mountains and ends at Das Duul. |
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The Avalanche (Private) by Oswin Sept 24, 2008 18:31:34 GMT -5 |
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Das Dorf Das Dorf is the most well known city of the Dwarves. It is located underneath the lower end of the Northern BrokenPeak Mountains, bordering Lebonwaith. It is the only Dwarven city that is open to trade with the outside world. A warning to all Elves and Humans; they may trade with you near the gates, but they do not take kindly to strangers in their city. |
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The Searching Assassin (closed) by Antonio (dead) Sept 13, 2007 20:59:25 GMT -5 |
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Mines of Glovein The Mines of Glovein are located along the top of the BrokenPeak mountains. The mines were exhausted during the Dwarf Wars, 350 years ago. They are a hazardous place to be. All the above ground entrances are hidden, and all the underground entrances are sealed off. Dwarves no longer guard the mines, and Goblins can be found inside.....along with other things. |
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The Race for Treasure pt. 2 (HQ) (closed) by ~ Hero Nemesis ~ Aug 15, 2007 13:39:07 GMT -5 |
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Southern BrokenPeak Mountains This chain of the mountains is plagued by harsh winters and constant snowstorms. It is too cold for any kingdom to have any permanent settlements here. Icewind Goblins have tribes all over the mountains, making it even more dangerous. Sub-board: Mage Guild House |
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Arrival at Endelen's by Retuke Apr 30, 2010 12:19:31 GMT -5 |
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Das Duul "The Living Forest." Sub-boards: Ranger Inn, Stump-Root Tavern |
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The Forest Trail (Private) by Dimdorv Stoneplate Nov 19, 2008 18:22:04 GMT -5 |
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The Burning Desert of Mordoc These plains are found inbetween Das Duul and Tan Quan. The barren sands are prone to fires, due to the dryness of the underbrush. The sky is almost always cloudless, and rain is unheard of. The few oasises are home to clans of necromancers. Sub-boards: Assassin's Lair, Ruins of the Emerald City |
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Mystery of the Desert (Expired HQ) by ~ Hero Nemesis ~ Jul 17, 2008 2:57:22 GMT -5 |
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Xion Dong Tan Quan is the nation that takes up the edge of the continant. The entire western coast is edged with salt water. Xion Dong is the capital. The inhabitants of this territory are mostly human, but many elves are known to roam here as well. Sub-board: The Bard Guild House |
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The Wandering Elf (closed) by Antonio (dead) Oct 15, 2007 15:44:17 GMT -5 |
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The Open Prairie These are the ancient plains of Tan Quan. Forests, hills, rivers, meadows, they're all here. There are few cities, but there are lots of small towns and fishing villages scattered across the country. Goblins are mostly unknown in Tan Quan, having been sucessfully extermenated centuries before. However, there are groups of bandits who patrol the plains. |
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The Táic Sea This is a large sea that surrounds Tan Quan, Lebonwaith, and Adenwar. Sub-board: The Sanctuary of the Broken |
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Overseas Voyage (Hero Quest) by Taj Rahk'on Jan 7, 2009 19:55:05 GMT -5 |
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