|
Post by The Shaman on Jan 13, 2008 15:10:02 GMT -5
General InformationName: Samus Alias/Nickname: Shaman Race: Human Class: Sorcerer Alignment: Chaotic Evil Age: Unknown. Perhaps his true age is near 55. Appearance: History: The Shaman was once an Elder Mage but at some point in his life he witnessed a great deal of suffering and pain. His life is now just another piece of of the Dark war machine. He's devoted his studies to Necromancy, the animation of the dead. He often carries a sword with him from his days as defender of Adenwar. Goals/Aspirations: To become the most powerful Necromancer in the world and destroy all that is good in Adenwar. Roleplaying StatsAttack: 6 Defense: 5 Agility: 1 Burst: 3 Wealth: 0 m
|
|
|
Post by The Shaman on Jan 13, 2008 15:17:57 GMT -5
Taken from the book of the Southern Cultists, with oral history from the BrokenPeak Order:
As with most users of magic, the priests of the cult of BrokenPeak hail from the far southern desert. They reside in a vast underground city located deep within those deserts. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal sorcerer clan. But it is this same isolation that allowed them to pursue their distinct kind of arcane science. For it is through the teachings of Rakon, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of the underworld have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these dark priests alone. It is this practice that has lead outsiders to refer to them as Necromancers. They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.
Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines.
Although their art is considered "dark," and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient Mage Guilds. Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.
Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy the Mage and their supporters. For the mere presence of these men on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being, itself.
Traits and Abilities Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things. m
|
|
|
Post by Altaiir on Jan 13, 2008 15:29:46 GMT -5
Accepted.
|
|